Buzzshot Blog

Buzzshot 2.0 is out!

By Tom Parslow

It's finally here! I'm excited to announce the latest and greatest version of Buzzshot is available for all customers now. This new update features a bold new design by the talented Megan Sayers and numerous UI improvements.

Buzzshot 2.0 is:


  • Easier to use

  • Much more ...

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The customers - what keeps them entertained?

By Bill Parslow
Greeks out playing escape room pool

Customers - Why?
The customers - what keeps them entertained. It’s always a mystery to me why some people come to Escape Rooms. I guess there is a certain amount of excitement in trying to solve the puzzles. There are those eureka moments when you get the answer. There ...

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"You can't come in? - whadda we gonna do??" GM Diaries #11

By Bill Parslow
Big Breakfast!

I’ve not posted anything for a while for two reasons. One was a holiday in Croatia, the highlight of which, in this strange twisted mind set that the ancient walled city of Dubrovnik instills in a certain kind of person like me, was a day kayaking around ...

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Time, Turning Up On? GM Diaries #10

By Bill Parslow
Multi storey carpark

I’m sure that every GM gets tired and fed-up of people who come late. People who cannot follow the simplest of instructions, who cannot tell the time. One of the saddest texts I ever had, on a busy Saturday afternoon, four weeks before Christmas, arrived only ten ...

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The Reset - or what will go wrong, well, will...

By Bill Parslow
Broken room!

Speaking as a GM who occasionally (ahem) misses something on a reset I have to say that it does happen. I've made checklists (which were helpful for new GMs), but the main thing is going round and re-checking everything as you go round the room. Also when ...

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Mixing strangers in your escape room GM Diaries #9

By Bill Parslow
Conflict!

There’s been a bit of discussion in one of the escape room Facebook groups recently about troubles that people have had with putting strangers together despite the fact that “the small print clearly states that others may join you.” !

“Despite the fact” ? - there lies the reason for ...

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Bad Day Good Management GM Diaries #7

By Bill Parslow
You can't stop bad days, but you CAN make sure they don't impact on your business

The Bad Day


This is a genuine GM diary post in the sense that I had one of those days the other day. A day when I didn’t much fancy going out and introducing and guiding and generally encouraging five groups an hour apart.We all get ...

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In the Beginning - Starting Up an Escape Room

By Bill Parslow

Lady Chastity’s Reserve, variously and colourfully described with gratuitous reference to psychedelic drugs, as “Crystal Maze on Crystal Meth” is a rather naughty, very atmospheric and very immersive experience currently available in Brighton and London. I talked to founder and owner Ben Tucker about starting up an ...

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Bad Reviews and the Bhudda

By Bill Parslow

At some time most escape rooms will get a less than favourable review - maybe it’s because something went wrong like the A/C failed or maybe it was a slightly off day for your GM.

There it is sitting at the top of all your five star ...

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GM Diaries #5 Drunks! Handle them!

By Bill Parslow

First of all you should be quite clear that you will not accept people arriving in a dysfunctional level of inebriation - it should be clearly laid out in your terms and conditions. It is a sad fact, especially since Escape Rooms are becoming more and more popular with ...

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GM Diaries #4 Caught Short

By Bill Parslow

I am a GM in a very Gothic, atmospheric room - it’s eerie decor, weird soundscape and little scares (Nervous Player “ Is there anything scary in there?” Me: “Madam, I will have to refer you to my lawyers to answer that”) are part and parcel of the experience ...

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Avoiding Bad Escape Room Reviews: Be nice!

By Bill Parslow

Of course no one would be a Escape Room host if it wasn’t for the huge number of entertaining and just downright nice people that you meet and interact with. And interact with is the key word.

Glancing through escape room reviews there is a common theme ...

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GM Diaries #3: D*ckhead Questions

By Bill Parslow

There comes a time, for every game master when it isn’t that the group you have in are desperately rude or drunk or unpleasant, but there is something about them, something about them that you just don’t like. Now it could be said, and probably quite ...

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GM Diaries #2: The "Dynamic" Photo

By Bill Parslow

While obsessionally looking at other Escape Room feedback and pictures I did find some real beauts. I particularly laughed in a knowingly, unkindly way, at the bearded winners of one Escape Room as they stared glumly out from their winner’s sofa, their mouths set firm against the ...

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Training Game Masters for your Escape Room

By Bill Parslow

Obviously when you recruit a GM you’re looking for someone personable, adaptable, able to think in the moment and improvise and so on - essentially the qualities needed to run a large company with the acting and improvisational skills of the combined cast of Who’s Line Is ...

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GM Diaries #1: We all want feedback don't we?

By Bill Parslow

We all want feedback from the games we’ve run, of course we do. Except. Except for those groups that turn up every once in awhile that are really just mouths and lungs with legs to move them around, mostly at random.

These are the groups that make ...

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